SOS:Gear: Difference between revisions

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== Weapons ==
== Weapons ==
Any melee from Realms of Terrinoth (Pg 95) [https://mega.nz/file/wM1EXLpL#wQ3Q-1AN0mMm2Gznp15zY8Bc0ghKph1tgq73M81AqFE PDF File]
Any melee from Realms of Terrinoth (Pg 95)  
{| class="wikitable"
{| class="wikitable"
|+Ranged
|+Ranged
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|3
|3
|}
|}
Any melee from Realms of Terrinoth (Pg 102) [https://mega.nz/file/wM1EXLpL#wQ3Q-1AN0mMm2Gznp15zY8Bc0ghKph1tgq73M81AqFE PDF File]
Any Armor from Realms of Terrinoth (Pg 102)


=== Mounted Light ===
=== Mounted Light ===
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|-
|-
|Basic
|Basic
|0
|1
|4
|4
|This is the basic. Meant to be Cheap and basic, and re
|This is the basic. Meant to be Cheap and basic, and re
|-
|-
|Ninja
|Ninja
|8
|0
|15
|5
|Sacrifice some Hull to gain some bonus dice while doing maneuvers
|No armor. ALL SPEED
|-
|-
|BULK
|BULK
|15
|3
|12
|2
|Sacrifices Maneuverability for PURE HULL
|Speed is nothing. Armor is everything
|}
|}


=== Module ===
=== Module ===
This determines  special ability the basilisk will have. From a personal Missile pod, to jump jets.
This determines  special ability the basilisk will have. From a personal Missile pod, to jump jets.
{| class="wikitable"
!Name
!Notes
|-
|Aiming Module
|All weapons on this Mech has Accuracy 1
|-
|SWORD MODE
|THERE WILL BE BLOOD. SHED
Your mech quick draws its blade. When attacking this instantly kills any minions it hits. The damage is the equivalent to a Greatsword.
|-
|Back Launcher
|You are able to launch out 1 of the following grenades while in combat. You can do this 2 Times per encounter
-Smoke. Disorients the target. Spend 2 {{Advantage}}{{Advantage}} to hit within 1 range band of the target
-Fire. Commits a warcrime on one target, dealing 5 Damage. This has the qualities; Burn 1 and Blast 1
-Explosive. Blows your enemies up. Deals 8 damage. Has the Qualities Blast 2
|}
[[Category:Solestine]]
[[Category:Solestine]]

Latest revision as of 16:40, 6 April 2022

Weapons

Any melee from Realms of Terrinoth (Pg 95)

Ranged
Name Skill Dam Crit Range Encum Price Rarity Special
Revolver Ranged 4 4 Medium 1 150 2
Semi-Auto Pistol Ranged 6 3 Medium 1 250 3 Accurate 1
Bolt Action Rifle Ranged 8 3 Long 2 350 2 Unwieldly 2
Semi-Auto Rifle Ranged 8 3 Long 2 600 4 Accurate 1, Pierce 1
SMG Ranged 5 3 Medium 2 400 3 Auto-Fire
Shotgun Ranged 8 3 short 3 500 3 Blast 4, knockdown, viscous 2
Rocket Launcher Ranged 12 1 Long 5 3000 5 Blast 2, Pierce 3


Armor

Name Defense Soak Encum Price Rarity
Guard Outfit 1 0 2 75 2
Padded Clothes 0 +1 1 50 1
Guard Armor 0 +2 4 550 3
Leather Armor +2 0 2 500 2
Hard Plate +2 +2 5 1000 4

Gear

Name Encum Price Rarity
Mounted Light - 75 1
Portable Alchemy Kit 1 125 2
Slap Patch 1 50 2
Healing Flask 2 200 4
Basic Radio 1 60 2
Talker 1 100 3

Any Armor from Realms of Terrinoth (Pg 102)

Mounted Light

A small flashlight that can be easily clipped onto someone’s clothes. When used, it can either produce Bright Light at a Medium distance or Dim at Short Distance. This Negates any Setbacks related to needing to see, but gives 2 Setback for when trying to sneak.

Portable Alchemy Kit

A Kit of Items that easily stows away into a backpack. Containing everything you need to brew potions, from a small cauldron to a portable burner. This Kit also includes the most common ingredients. Use this negates One Setback when brewing potions in an unsuitable environment, and allows for potions to be brewed anywhere.

Slap Patch

[Taken from Shadow of the Beanstalk]

A one-use Emergency medical patch used to treat minor wounds, inscribed on it is a basic healing spell that can fix up anyone who is applied to.

It takes a Maneuver to use this item on yourself or another person and is consumed on use. Healing 5 Wounds and Strain when applied. Each additional Slap-Patch will heal 1 Less, after 6 patches the spell will not heal anything.

Healing Flask

An Alchemical concoction that when drunk will heal any wounds Similar to a Slap-Patch though it will heal 8 Wounds instead of 5.

Basic Radio

A handheld device with a speaker, a microphone and a small section to set the frequency. Works beyond extreme distance.

Talker

A small wearable item that lets the wearer easily speak with those it is connected to. This Item works well beyond extreme range, and when used only the speaker and the people its connected to it can hear what is said.


Basilisk

These towering mechs strike fear in those who live on the battlefield. With their modular design they can be setup to perform any task.

A Basilisk is made of 3 parts; The Core, the Armor, the Module.

Core

This determines the overall speed and Health of a Basilisk. Usually trading Hull and System strain for Maneuverability

Name Hull System Maneuverability Notes
Basic 14 12 0 This is the basic. Meant to be Cheap and basic.
Ninja 8 15 2 Sacrifice some Hull to gain some bonus dice while doing maneuvers
BULK 15 12 -4 Sacrifices Maneuverability for PURE HULL

Armor

This determines the......armor, and speed of the machine. Sacrificing speed to allow the mech to tank more hits

Name Armor Max Notes
Basic 1 4 This is the basic. Meant to be Cheap and basic, and re
Ninja 0 5 No armor. ALL SPEED
BULK 3 2 Speed is nothing. Armor is everything

Module

This determines special ability the basilisk will have. From a personal Missile pod, to jump jets.

Name Notes
Aiming Module All weapons on this Mech has Accuracy 1
SWORD MODE THERE WILL BE BLOOD. SHED

Your mech quick draws its blade. When attacking this instantly kills any minions it hits. The damage is the equivalent to a Greatsword.

Back Launcher You are able to launch out 1 of the following grenades while in combat. You can do this 2 Times per encounter

-Smoke. Disorients the target. Spend 2 aa to hit within 1 range band of the target

-Fire. Commits a warcrime on one target, dealing 5 Damage. This has the qualities; Burn 1 and Blast 1

-Explosive. Blows your enemies up. Deals 8 damage. Has the Qualities Blast 2