PAI Shells: Difference between revisions
(Created page with "PAI shells are small drones that can have an AI inserted into them. When installed into a shell, the PAI adds its wounds threshold to the Bots, and {{Ancestry | name = Drone...") |
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PAI shells are small drones that can have an AI inserted into them. When installed into a shell, the | PAI shells are small drones that can have an AI inserted into them. When installed into a shell, the pAI adds its wounds threshold and Strain threshold to the drones. When the body breaks a Wound threshold, the pAI takes a "critical Injury" and loses one talent. Once BOTH talents of a drone is lost, the drone is destroyed and the pAI is ejected. Critical Injuries can be fixed by debugging (Computers (SysOp) or by paying to have them removed for 1 Wealth. | ||
{{Shell|name=Drone, Walking|brawn=1|agility=1|wounds=5|strain=5|Talent1_Name=Fully Working Arms|Talent1_Text=You have two arms that can work like normal arms. These can use light weapons and even use them,|Talent2_Name=Climber|Talent2_Text=Your legs are able to climb any surface, with smooth surfaces requiring a Hard check, and rough surfaces requiring an Average check|size=0}}{{Ancestry | |||
{{Ancestry | |||
| name = Drone | | name = Drone | ||
| wound_threshold = | | wound_threshold = 3 | ||
| strain_threshold = 5 | | strain_threshold = 5 | ||
| Talent1_Name = Fully Working Arms | | Talent1_Name = Fully Working Arms | ||
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{{Ancestry | {{Ancestry | ||
| name = Sprite | | name = Sprite | ||
| wound_threshold = | | wound_threshold = 5 | ||
| strain_threshold = 3 | | strain_threshold = 3 | ||
| Talent1_Name = Flashlight | | Talent1_Name = Flashlight | ||
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| Talent2_Text = You can fly, the book has rules on how flight is handled. when either threshold breaks. You fall out of the sky | | Talent2_Text = You can fly, the book has rules on how flight is handled. when either threshold breaks. You fall out of the sky | ||
| ExpMod = 0 | | ExpMod = 0 | ||
}} | |||
Aegis | |||
{{Ancestry | |||
| name = Aegis | |||
| wound_threshold = 7 | |||
| strain_threshold = See Talent | |||
| Talent1_Name = Together as One | |||
| Talent1_Text = You latch onto another character, granting them Shield X based on the Shield module you have installed. You can still be targeted, while latched onto a character, but you gain their defense in addition to your own, and are treated as being in cover. | |||
While latched, you activate on the same turn that the latched character does. | |||
While Latched you can freelly take your turn. Though you cannot move without detaching. | |||
| Talent2_Name = Fully working Tendrils | |||
| Talent2_Text = You have 6 tendrils can each carry 2 Encum items. You can dedicate more tendrils to hold onto an object. | |||
and as an action in combat you can make a Brawl Check to grapple a foe and stun them till you are removed. | |||
| ExpMod = | |||
}} | }} |
Latest revision as of 15:22, 1 March 2024
PAI shells are small drones that can have an AI inserted into them. When installed into a shell, the pAI adds its wounds threshold and Strain threshold to the drones. When the body breaks a Wound threshold, the pAI takes a "critical Injury" and loses one talent. Once BOTH talents of a drone is lost, the drone is destroyed and the pAI is ejected. Critical Injuries can be fixed by debugging (Computers (SysOp) or by paying to have them removed for 1 Wealth.
Drone, Walking | |||||
Wounds | 5 | Strain | 5 | ||
Brawn | Agility | Size | |||
1 | 1 | 0 | |||
Fully Working Arms | |||||
You have two arms that can work like normal arms. These can use light weapons and even use them, | |||||
Climber | |||||
Your legs are able to climb any surface, with smooth surfaces requiring a Hard check, and rough surfaces requiring an Average check |
Drone | |||||
{{{RaceDesc}}} | |||||
Fully Working Arms | SPIDER BOT | ||||
When in this shell, you can easily grab things Encum 1 and lower.
Encum 2 things can be dragged, but not fully held. |
Your legs are able to climb any surface, with smooth surfaces requiring a Hard check, and rough surfaces requiring an Average check |
Sprite
Sprite | |||||
{{{RaceDesc}}} | |||||
Flashlight | Flying | ||||
You have a flash light on you at all times. When in combat, You can use it to mark an enemy. Giving all attacks on them 1 Boost die. You also can attempt to attack with it. Doing so will inflict 2 stun damage, and can disorient a target. | You can fly, the book has rules on how flight is handled. when either threshold breaks. You fall out of the sky |
Aegis
Aegis | |||||
{{{RaceDesc}}} | |||||
Together as One | Fully working Tendrils | ||||
You latch onto another character, granting them Shield X based on the Shield module you have installed. You can still be targeted, while latched onto a character, but you gain their defense in addition to your own, and are treated as being in cover.
While latched, you activate on the same turn that the latched character does. While Latched you can freelly take your turn. Though you cannot move without detaching. |
You have 6 tendrils can each carry 2 Encum items. You can dedicate more tendrils to hold onto an object.
and as an action in combat you can make a Brawl Check to grapple a foe and stun them till you are removed. |