Talents: Difference between revisions
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You can use any applicable talents from | |||
Core Rulebook : [https://mega.nz/file/oUMWgDja#ylhdGfb_uVSTkOHqwrGYKkQiSyA3zJXra3JJz35iPqI PDF] | |||
Real of Terrninoth : [https://mega.nz/file/wM1EXLpL#wQ3Q-1AN0mMm2Gznp15zY8Bc0ghKph1tgq73M81AqFE PDF] | |||
Expanded player Guide : [https://mega.nz/file/dBFCgBRA#1OHzma8tx0Gm6Ua77UYO2diFi312WhCw_a3M6lijhHQ PDF] | |||
== Tier 1 == | == Tier 1 == | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 15:56, 11 May 2021
You can use any applicable talents from
Core Rulebook : PDF
Real of Terrninoth : PDF
Expanded player Guide : PDF
Tier 1
Name | Effect |
---|---|
Strong Arm Feat | Reduce the Difficulty of throws by one, with a minimum of one Difficulty Dice. |
Minor Bonded Summon | You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.
This creature is counted as a Minion and has 2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0 |
Minor Offensive Defensive | You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. |
Hecking Mad | During combat you can enter an enraged stat for 2 strain. While in this state you deal your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or risk hitting a random target. |
Tier 2
Name | Effect |
---|---|
Magical Might | Replace the Linked Characteristic for Arcane with Brawn |
Offensive Defensive 2 | Requires:Minor Offensive Defensive
You now spend 2 Strain instead of 3 |
Tier 3
Name | Effect |
---|---|
Major Offensive Defensive | Requires: Offensive Defensive
You now Spend 1 strain instead of 3 |
Bonded Summon | Requires: Minor Bonded Summon
Your Creature upgrades to a Rival and gains 3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase. Its silhouette can now be 1 or less |
Really Hecking Mad | Requires: Hecking Mad
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. |
Tier 5
Name | Effect |
---|---|
Bonded Summon | Your summon is now treated as a Nemesis and gains the following
All Characteristics increase by One Its Wound Threshold and Strain Threshold is now 10 + Brawn/Willpower and 6 Skill ranks. Its silhoutte can now be 2 or less |