Talents: Difference between revisions

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m (Jon moved page SOS:Talents to Talents: The Talents apply to all three pretty well. So its better to just have one Page for this)
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Revision as of 14:44, 23 August 2021

You You can use any applicable talents from

Core Rulebook : PDF

Real of Terrninoth : PDF

Expanded player Guide : PDF

Tier 1

Name Effect
Strong Arm Feat Reduce the Difficulty of throws by one, with a minimum of one k.
Minor Bonded Summon You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.

This creature is counted as a Minion and has

2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0

Minor Offensive Defensive You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit.
Hecking Mad During combat you can enter an enraged stat for 2 strain. While in this state you deal your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or risk hitting a random target.

Tier 2

Name Effect
Magical Might Replace the Linked Characteristic for Arcane with Brawn
Offensive Defensive 2 Requires:Minor Offensive Defensive

You now spend 2 Strain instead of 3

Bouncing Shot You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using.

Tier 3

Name Effect
Major Offensive Defensive Requires: Offensive Defensive

You now Spend 1 strain instead of 3

Bonded Summon Requires: Minor Bonded Summon

Your Creature upgrades to a Rival and gains

3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase.

Its silhouette can now be 1 or less

Really Hecking Mad Requires: Hecking Mad

Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad.

Ricochet shot You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense.

Tier 4

Name Effect
Ocelot You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. This also causes all ranged attacks to deal +1 Damage.

Tier 5

Name Effect
Bonded Summon Your summon is now treated as a Nemesis and gains the following

All Characteristics increase by One

Its Wound Threshold and Strain Threshold is now 10 + Brawn/Willpower

and 6 Skill ranks.

Its silhoutte can now be 2 or less