Gears in the Machine: Difference between revisions
No edit summary |
(→Races) |
||
Line 19: | Line 19: | ||
|When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. | |When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. | ||
|} | |} | ||
=== Lizard === | |||
Really called the Guan, but humans just call them lizards. Come from a very hot and Volcanic planet. | Really called the Guan, but humans just call them lizards. Come from a very hot and Volcanic planet. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 37: | Line 33: | ||
|When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. | |When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. | ||
|} | |} | ||
=== Skeleton === | |||
Humans who have finally released their inner skeleton | Humans who have finally released their inner skeleton | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 51: | Line 47: | ||
|You can detach and control your limbs remotely. Your limbs can only move a short distance before they are uncontrollable. You also always know where your bones are in a short range | |You can detach and control your limbs remotely. Your limbs can only move a short distance before they are uncontrollable. You also always know where your bones are in a short range | ||
|} | |} | ||
=== Energy Man === | |||
Walking Lightbulbs made of pure energy | Walking Lightbulbs made of pure energy | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 65: | Line 61: | ||
|You can light up the area around you. Doing so has no cost, but it only affect those in short range. | |You can light up the area around you. Doing so has no cost, but it only affect those in short range. | ||
|} | |} | ||
=== Moth === | |||
Actually called a Ki'lisa but humans just call them moths. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color:#351c75;color:white;text-align:center;" | |- style="background-color:#351c75;color:white;text-align:center;" |
Revision as of 18:07, 13 October 2021
Placeholder for the Low Magic system Shiska and Mota is from; Inspired by SS13. Lore Pages start with EGM:
Races
Human
Humans from the planet Earth, these bad bois are the only ones allowed to hold a Command role in Molkot and Son
Name | Description |
Ready for Anything | Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool. |
Cool Under Pressure | When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. |
Lizard
Really called the Guan, but humans just call them lizards. Come from a very hot and Volcanic planet.
Name | Description |
A Volcanic Home | You can remove j that comes from the environment affecting your character. |
Hard to Kill | When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. |
Skeleton
Humans who have finally released their inner skeleton
Name | Description |
Nothing but Bones | You lack the need to sleep, eat or breathe. You are a calcium automaton animated by ancient Magic |
Pile of Bones | You can detach and control your limbs remotely. Your limbs can only move a short distance before they are uncontrollable. You also always know where your bones are in a short range |
Energy Man
Walking Lightbulbs made of pure energy
Name | Description |
Portable Battery | You are able to power any machine just by touch, and its possible for you to overcharge any energy weapons at the cost of 2 strain. Doing so increases its damage by 2 |
Personal Lightsource | You can light up the area around you. Doing so has no cost, but it only affect those in short range. |
Moth
Actually called a Ki'lisa but humans just call them moths.
Name | Description |
Flight | As a moth you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air. While in a Low/Zero Gravity environment you can move normally |
Night Guide | You can easily see in the dark. Removing a j from any check related to being in a dark room. |