Talents: Difference between revisions
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You You can use any applicable talents from | You You can use any applicable talents from | ||
Tome Of Talents: [https://mega.nz/file/1YdRmY6J#ZaM6J1c2JWOnDifBQw5SKikEIGRHkKRSr0g7YCnLPnA PDF] | |||
The Talents below may be used if they do not have a [BAD] Tag in the name | |||
The Talents below | |||
== Tier 1 == | == Tier 1 == | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Ranked | |||
|- | |- | ||
|Strong Arm Feat | |Strong Arm Feat | ||
|Reduce the Difficulty of throws by one, with a minimum of one <span class="genesys dice difficulty" style="font-size:150%" aria-label="Boost Dice">k</span>. | |Reduce the Difficulty of throws by one, with a minimum of one <span class="genesys dice difficulty" style="font-size:150%" aria-label="Boost Dice">k</span>. | ||
|Yes | |||
|- | |- | ||
|Minor | |Minor Offensive Defensive [BAD] | ||
|You | |You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. | ||
| | |||
|- | |- | ||
|Minor | |Minor Familar | ||
|You | |You have bonded with a familiar or creature. This creature is Silhouette 0 (No Bigger than a dog). When summoned in combat you do not need to add the difficulty to apply "Summon Ally". If this creature falls in combat, you either must wait 1 ingame day or spend a story point before summoning again. | ||
|No | |||
|- | |- | ||
|Hecking Mad | |Hecking Mad [BAD] | ||
|During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end. | |During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end. | ||
| | |||
|- | |- | ||
|Deal with the Devil | |Deal with the Devil | ||
|When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. | |When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. Each Rank in this grants you 1 new skill. | ||
|Yes | |||
|- | |- | ||
|Pact with the Unkonwn | |Pact with the Unkonwn | ||
|You gain One Magic skill as a career skill,and increase its rank by 1 | |You gain One Magic (Even Meta) skill as a career skill,and increase its rank by 1 | ||
|Yes | |||
|} | |} | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Ranked | |||
|- | |- | ||
|Magical Might | |Magical Might | ||
|Replace the Linked Characteristic for Arcane with Brawn | |Replace the Linked Characteristic for Arcane with Brawn | ||
|No | |||
|- | |- | ||
|Offensive Defensive 2 | |Offensive Defensive 2 [BAD] | ||
|Requires:Minor Offensive Defensive | |Requires:Minor Offensive Defensive | ||
You now spend 2 Strain instead of 3 | You now spend 2 Strain instead of 3 | ||
| | |||
|- | |- | ||
|Bouncing Shot | |Bouncing Shot | ||
|You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using. | |You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using. | ||
|No | |||
|} | |} | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Ranked | |||
|- | |- | ||
|Major Offensive Defensive | |Major Offensive Defensive [BAD] | ||
|Requires: Offensive Defensive | |Requires: Offensive Defensive | ||
You now Spend 1 strain instead of 3 | You now Spend 1 strain instead of 3 | ||
| | |||
|- | |- | ||
|Bonded | |Bonded Familiar | ||
|Requires: Minor | |Requires: Minor Familiar | ||
You no longer need to conjure your familiar, it is always with you and can be used just like an Animal Companion. Though you can always use Conjure to bring your familiar back to you. | |||
|No | |||
|- | |- | ||
|Really Hecking Mad | |Really Hecking Mad | ||
[BAD] | |||
|Requires: Hecking Mad | |Requires: Hecking Mad | ||
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. | Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. | ||
| | |||
|- | |- | ||
|Ricochet shot | |Ricochet shot | ||
|You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense. | |You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense. | ||
|No | |||
|} | |} | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Rank | |||
|- | |- | ||
|Ocelot | |Ocelot | ||
|You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. | |You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. When using this your attack gains Pierce 1. Each rank increases the Pierce Rating | ||
|Yes | |||
|} | |} | ||
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!Name | !Name | ||
!Effect | !Effect | ||
!Rank | |||
|- | |- | ||
|Bonded | |Major Bonded Familar | ||
|Your | |Your Familiar now gains "Medium Summon" for free, and now can be brought back at the cost of 4 strain. | ||
ALSO. You no longer need to use a maneuver to give a command. | |||
Getting a 2nd rank in this lets you swap it to a Grand Summon | |||
|Yes (Once) | |||
|} | |} | ||
== Needs a Tier == | == Needs a Tier == | ||
[[Category:Solestine]] | [[Category:Solestine]] |
Revision as of 16:14, 18 April 2022
You You can use any applicable talents from
Tome Of Talents: PDF
The Talents below may be used if they do not have a [BAD] Tag in the name
Tier 1
Name | Effect | Ranked |
---|---|---|
Strong Arm Feat | Reduce the Difficulty of throws by one, with a minimum of one k. | Yes |
Minor Offensive Defensive [BAD] | You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. | |
Minor Familar | You have bonded with a familiar or creature. This creature is Silhouette 0 (No Bigger than a dog). When summoned in combat you do not need to add the difficulty to apply "Summon Ally". If this creature falls in combat, you either must wait 1 ingame day or spend a story point before summoning again. | No |
Hecking Mad [BAD] | During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end. | |
Deal with the Devil | When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. Each Rank in this grants you 1 new skill. | Yes |
Pact with the Unkonwn | You gain One Magic (Even Meta) skill as a career skill,and increase its rank by 1 | Yes |
Tier 2
Name | Effect | Ranked |
---|---|---|
Magical Might | Replace the Linked Characteristic for Arcane with Brawn | No |
Offensive Defensive 2 [BAD] | Requires:Minor Offensive Defensive
You now spend 2 Strain instead of 3 |
|
Bouncing Shot | You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using. | No |
Tier 3
Name | Effect | Ranked |
---|---|---|
Major Offensive Defensive [BAD] | Requires: Offensive Defensive
You now Spend 1 strain instead of 3 |
|
Bonded Familiar | Requires: Minor Familiar
You no longer need to conjure your familiar, it is always with you and can be used just like an Animal Companion. Though you can always use Conjure to bring your familiar back to you. |
No |
Really Hecking Mad
[BAD] |
Requires: Hecking Mad
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. |
|
Ricochet shot | You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense. | No |
Tier 4
Name | Effect | Rank |
---|---|---|
Ocelot | You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. When using this your attack gains Pierce 1. Each rank increases the Pierce Rating | Yes |
Tier 5
Name | Effect | Rank |
---|---|---|
Major Bonded Familar | Your Familiar now gains "Medium Summon" for free, and now can be brought back at the cost of 4 strain.
ALSO. You no longer need to use a maneuver to give a command. Getting a 2nd rank in this lets you swap it to a Grand Summon |
Yes (Once) |