Gears in the Machine: Difference between revisions
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Placeholder for the Low Magic system Shiska and Mota is from; Inspired by SS13. | Placeholder for the Low Magic system Shiska and Mota is from; Inspired by SS13. | ||
Lore Pages start with EGM: | Lore Pages start with EGM: | ||
== Races == | |||
===Human=== | |||
Humans from the planet Earth, these bad bois are the only ones allowed to hold a Command role in Molkot and Son | |||
{| class="wikitable" | |||
|- style="background-color:#351c75;color:white;text-align:center;" | |||
|'''Name''' | |||
|'''Description''' | |||
|- | |||
|Ready for Anything | |||
|Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool. | |||
|- style="background-color:#e2f4fd;" | |||
|Cool Under Pressure | |||
|When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. | |||
|} | |||
Lizard | |||
Yet another lizard race T_T | |||
Lizard | |||
Really called the Guan, but humans just call them lizards. Come from a very hot and Volcanic planet. | |||
{| class="wikitable" | |||
|- style="background-color:#351c75;color:white;text-align:center;" | |||
|'''Name''' | |||
|'''Description''' | |||
|- | |||
|A Volcanic Home | |||
|You can remove {{SetbackDie}} that comes from the environment affecting your character. | |||
|- style="background-color:#e2f4fd;" | |||
|Hard to Kill | |||
|When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. | |||
|} | |||
Skeleton | |||
Humans who have finally released their inner skeleton | |||
{| class="wikitable" | |||
|- style="background-color:#351c75;color:white;text-align:center;" | |||
|'''Name''' | |||
|'''Description''' | |||
|- | |||
|Nothing but Bones | |||
|You lack the need to sleep, eat or breathe. You are a calcium automaton animated by ancient Magic | |||
|- style="background-color:#e2f4fd;" | |||
|Pile of Bones | |||
|You can detach and control your limbs remotely. Your limbs can only move a short distance before they are uncontrollable. You also always know where your bones are in a short range | |||
|} | |||
Energy Man | |||
Walking Lightbulbs made of pure energy | |||
{| class="wikitable" | |||
|- style="background-color:#351c75;color:white;text-align:center;" | |||
|'''Name''' | |||
|'''Description''' | |||
|- | |||
|Portable Battery | |||
|You are able to power any machine just by touch, and its possible for you to overcharge any energy weapons at the cost of 2 strain. Doing so increases its damage by 2 | |||
|- style="background-color:#e2f4fd;" | |||
|Personal Lightsource | |||
|You can light up the area around you. Doing so has no cost, but it only affect those in short range. | |||
|} | |||
MothPerson | |||
{| class="wikitable" | |||
|- style="background-color:#351c75;color:white;text-align:center;" | |||
|'''Name''' | |||
|'''Description''' | |||
|- | |||
|Flight | |||
|As a moth you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air. While in a Low/Zero Gravity environment you can move normally | |||
|- style="background-color:#e2f4fd;" | |||
|Night Guide | |||
|You can easily see in the dark. Removing a {{SetbackDie}} from any check related to being in a dark room. | |||
|} |
Revision as of 18:05, 13 October 2021
Placeholder for the Low Magic system Shiska and Mota is from; Inspired by SS13. Lore Pages start with EGM:
Races
Human
Humans from the planet Earth, these bad bois are the only ones allowed to hold a Command role in Molkot and Son
Name | Description |
Ready for Anything | Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool. |
Cool Under Pressure | When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. |
Lizard
Yet another lizard race T_T
Lizard
Really called the Guan, but humans just call them lizards. Come from a very hot and Volcanic planet.
Name | Description |
A Volcanic Home | You can remove j that comes from the environment affecting your character. |
Hard to Kill | When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. |
Skeleton
Humans who have finally released their inner skeleton
Name | Description |
Nothing but Bones | You lack the need to sleep, eat or breathe. You are a calcium automaton animated by ancient Magic |
Pile of Bones | You can detach and control your limbs remotely. Your limbs can only move a short distance before they are uncontrollable. You also always know where your bones are in a short range |
Energy Man
Walking Lightbulbs made of pure energy
Name | Description |
Portable Battery | You are able to power any machine just by touch, and its possible for you to overcharge any energy weapons at the cost of 2 strain. Doing so increases its damage by 2 |
Personal Lightsource | You can light up the area around you. Doing so has no cost, but it only affect those in short range. |
MothPerson
Name | Description |
Flight | As a moth you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air. While in a Low/Zero Gravity environment you can move normally |
Night Guide | You can easily see in the dark. Removing a j from any check related to being in a dark room. |