Echos of the Past: Difference between revisions

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|Goblins are able to consume a good amount of things that most races can’t. When rolling a resistance check to resist the effects of something you ate, you can add a {{BonusDie|Size=125}} to the roll. You can also add a {{BonusDie|Size=125}} to survival checks when looking for food. Though the stuff you find might not be edible for everyone else.
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Revision as of 16:25, 9 July 2021

This page is for what was "The Void Cycle"

Lore pages start with: EOP

Summary

Echoes of the Past Skill List
General Social Combat knowledge Magic
Name Attribute Source
Alchemy Intellect Core Rulebook
Athletics Brawn Core Rulebook
Computers(Hacking) Intellect Shadow of the Beanstalk
Computers(SysOps) Intellect Shadow of the Beanstalk
Cool Presence Core Rulebook
Coordination Agility Core Rulebook
Disclipline Willpower Core Rulebook
Driving Agility Core Rulebook
Mechanics Intellect Core Rulebook
Medicine Intellect Core Rulebook
Operating Intellect Core Rulebook
Perception Cunning Core Rulebook
Piloting Agility Core Rulebook
Resilience Brawn Core Rulebook
Skullduggery Cunning Core Rulebook
Stealth Agility Core Rulebook
Streetwise Cunning Core Rulebook
Survival Cunning Core Rulebook
Vigilance Willpower Core Rulebook
Name Attribute Source
Charm Presence Core Rulebook
Coercion Willpower Core Rulebook
Deception Cunning Core Rulebook
Leadership Presence Core Rulebook
Negotiation Presence Core Rulebook
Name Attribute Source
Brawl Brawn Core Rulebook
Melee Light Brawn Core Rulebook
Melee Heavy Brawn Core Rulebook
Ranged Agility Core Rulebook
Name Attribute Source
Knowledge Intellect Core Rulebook
Spellcraft Intellect Echoes of the Past
Religion Intellect Echoes of the Past
Society Intellect Echoes of the Past
InfoSphere Intellect Echoes of the Past
Name Attribute Source
Arcane Intellect Core Rulebook
Divine Willpower Core Rulebook
Meta Intellect Echoes of the Past

Placeholder Description of the Overall Setting

Important People

Place in important people From the Major Governments

Technology Level

Well beyond the space age, travelling across the galaxy only takes a couple days. [EXPAND LATER]

Races In the Milky Way

Human

Humans from the planet Earth, and for some reason Jiv'kun.

Name Description
Ready for Antyhing Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool.
Cool Under Pressure When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made.

Android

Androids come in many shapes and sizes. They can come from a large range of backgrounds. Some were created by the Arakona while others seem to appear at random. They are humanoid in form, most typically resembling humans. It is common for androids to be obviously robotic but not unheard of for them to pass as human.

Name Description
Made of Sturdier Stuff Unlike the meatbags of the world, a couple of stabs isn’t going to put you down so quickly. When rolling for Critical wounds, your roll takes a -10 to the total.
Machine You do not need any help traversing dangerous environments. You take no penalty for being in a bad environment and do not need any items to travel in space.

Hu'zark

Humanoid dragons created by the Garm a long time ago. They usually stand around 5-6 feet in height. Mutations within the species cause them to have many different layouts for their horns and sometimes digitigrade legs.

Name Description
Scaled hide Your rough scales help protect you from most impacts and physical attacks. You can add 1 to your SOAK.
Hard to Kill When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower.

Garm

Large Bulky humanoids with large black eyes and no mouths. The Garm are on average 7 Feet tall.

Extra: Silhouette 2

Name Description
Telepathic Since you lack a mouth, you have to speak by projecting your thoughts. This allows you to easily sneak messages to select people. You can also send multiple different messages at once, albeit with some difficulty.
Overcharge Even Garm who are not spell casters know how to tap into their inner supply of energy to give them just a bit more ‘Mmmph’ when they need it.

A Garm can spend 2 Strain to upgrade a dice in their pool. (Turn an k to l)

Arakona

(A collection of Spider themed dudes. [Maybe, not sure yet. Def Placeholders] )

Name Description
Poison Claws When attacking with your fist. You can use claws instead that do +2 damage, and can spend 2 ADV to inflict poison onto a person. This does 2 damage a turn on the enemy for 2 Turns and gives the enemy a Setback die.
Amazing Climbers You can upgrade a die in your pool when climbing a surface.

Wasie

Wasie are shapeshifters and so are not defined by a notable size or shape. Despite being able to replicate other species’ forms, they are unable to replicate coloration. Instead, Wasie have their own unique color patterns.

Name Description
Change Shape At the cost of 1 Strain per silhouette increase or decrease , you are able to change your entire shape and size. This change can also be done per limb  to turn them into sharp melee weapons, a tool like a crowbar, or something of similar size and shape.
Another Face in the Crowd When hiding in a crowd, you can upgrade a  single dice in your pool. (Changing an k dice to a l dice)

NOT OF THIS UNIVERSE

Occasionally creatures from another reality make their way into our own. There are a couple ways to arrive here, as listed below. Choosing one of these backgrounds does not allot your character any particular bonuses, but gives you an idea of their past and placement in the world. You can also pick races from Star of Solestine and Gears in the Machine.

Name Description
Void Refugee You were rescued from the void. Either your original universe was thrown into the void or you were cast there by yourself. Due to this your introduction to your current universe was Kol-No.
Misplaced A spell that went wrong, an old artifact that supposedly removes people, or maybe you were in the wrong place. Either way you were misplaced and somehow landed in this universe.
Reclaimers Experiment A mysterious faction of people who claim to be researching the ‘Abyss’. You were living a normal life when they brought you here against your will. They might have given you a job, or maybe you are a part of one of their experiments.

Elf

A humanlike species that is taller, thinner, and that have long pointed ears. Elves are often associated with magic and nature in their original domains.

Name Description
Elven Resistance Elves have an innate resistance to mind altering effects. When using Willpower to resist any of those effects you upgrade one die in your pool.
Snappy Reaction Add a j to your initiative roll.

Goblin

A humanlike species that is short with green skin.

Extra: Silhouette 0

Name Description
Anything Food if You're Brave enough Goblins are able to consume a good amount of things that most races can’t. When rolling a resistance check to resist the effects of something you ate, you can add a j to the roll. You can also add a j to survival checks when looking for food. Though the stuff you find might not be edible for everyone else.
Goblin Luck Goblin’s just seem to have a good amount of luck with them at all times. When rolling they can spend 1 story point to re-roll a die and take the better result.

Dwarf

A humanlike species that is shorter, thicker, and hairier. Most dwarves sport beards of some length. Many dwarven societies put a focus on mining and blacksmithing.

Name Description
The Power of Beard Your Beard doesn’t just serve the purpose of being cool. You can use that beard of yours to detect vibrations. When it's pressed against a surface, you can feel any vibrations going on. Pressing  your beard against a door lets you feel if anyone is talking. Or against the floor gives you a vague idea of where people are up to medium range.
Stout and Sturdy Add 1 to your soak.

Paziki

Humanoid rat creature with Digitigrade legs.  Used to be apart of a hivemind.

Name Description
Strange Sense Paziki have an innate sense of smell for aether or mana in general. They can smell nearby magical items and gain a j for identifying if something is magical.
The Old Collective Paziki work best with others. When supporting or when being supported you add an additional Bonus Die to the dice pool.

Corvids

Crowfolk. [Placeholder]

Name Description
Keen Eye You can add a Bonus die to Perception checks related to seeing things. You also can use a Perception Check to spot a weakness in an enemies defense. Giving you an a against that enemy
Glide While falling you can use  your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling.

Kobold

Small humanoid creatures with dragon features. Known most for their diminutive stature, Kobold can pack a surprising punch due to their connection with fire.

Extra: Silhouette 0

Name Description
Connection to the Vul You gain 2 soak against attacks that are fire based.
Dragon breath You always have a Fire breath weapon...well unless you can’t open your mouth.
Name Skill DAM CRIT RANGE SPECIAL
Breath, Fire Ranged (Light) 3 2 Short Cone 2, Burn 1

Cone: You can spend two advantage to have the attack hit  2 enemies in the same range band as your target, if your attack missed its main target, you can spend 3 to hit the other targets in the cone.

Burn: You can spend two Advantages to set the target on fire. Causing them to take burn damage 4 for 2 turns

Moth

Its a Moth

Name Description
Flight As a moth you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air.
Night Guide You can add one j when you are navigating, either by Astrocartography or by Survival.

Salamanders

(Salamander-like Humanoids)

Name Description
Regenerative Limbs Once per day you can spend a story point to instantly recover from any critical wound. This can be done as a Maneuver while in a structured encounter.
Toxic Spit You can spit  a ball of poison at your enemies, unless you can’t open your mouth.
Name Skill DAM CRIT RANGE SPECIAL
Spit, Poison Ranged (Light) 4 5 Short 'Burn' 2

Burn: You can spend two Advantages to inflict poison on your foe. Causing them to take poison damage 4 for 2 turns

Armor, Weapons, Gear

EOP:Gear

Talents

EOP:Talents