Talents: Difference between revisions
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== Tier 1 == | == Tier 1 == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Effect | !Effect | ||
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|Strong Arm Feat | |Strong Arm Feat | ||
|Reduce the Difficulty of throws by one, with a minimum of one Difficulty Dice. | |Reduce the Difficulty of throws by one, with a minimum of one Difficulty Dice. | ||
|- | |||
|Minor Bonded Summon | |||
|You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell. | |||
This creature is counted as a Minion and has | |||
2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0 | |||
|- | |||
|Minor Offensive Defensive | |||
|You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. | |||
|- | |||
|Hecking Mad | |||
|During combat you can enter an enraged stat for 2 strain. While in this state you deal your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or risk hitting a random target. | |||
|} | |||
== Tier 2 == | |||
{| class="wikitable" | |||
!Name | |||
!Effect | |||
|- | |||
|Magical Might | |||
|Replace the Linked Characteristic for Arcane with Brawn | |||
|- | |||
|Offensive Defensive 2 | |||
|Requires:Minor Offensive Defensive | |||
You now spend 2 Strain instead of 3 | |||
|} | |||
== Tier 3 == | |||
{| class="wikitable" | |||
!Name | |||
!Effect | |||
|- | |||
|Major Offensive Defensive | |||
|Requires: Offensive Defensive | |||
You now Spend 1 strain instead of 3 | |||
|- | |- | ||
|Bonded Summon | |Bonded Summon | ||
| | |Requires: Minor Bonded Summon | ||
Your Creature upgrades to a Rival and gains | |||
3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase. | |||
Its silhouette can now be 1 or less | |||
|- | |||
|Really Hecking Mad | |||
|Requires: Hecking Mad | |||
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. | |||
|} | |||
== Tier 5 == | |||
{| class="wikitable" | |||
!Name | |||
!Effect | |||
|- | |- | ||
| | |Bonded Summon | ||
| | |Your summon is now treated as a Nemesis and gains the following | ||
All Characteristics increase by One | |||
Its Wound Threshold and Strain Threshold is now 10 + Brawn/Willpower | |||
and 6 Skill ranks. | |||
Its silhoutte can now be 2 or less | |||
|} | |} |
Revision as of 15:54, 11 May 2021
Tier 1
Name | Effect |
---|---|
Strong Arm Feat | Reduce the Difficulty of throws by one, with a minimum of one Difficulty Dice. |
Minor Bonded Summon | You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.
This creature is counted as a Minion and has 2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0 |
Minor Offensive Defensive | You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. |
Hecking Mad | During combat you can enter an enraged stat for 2 strain. While in this state you deal your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or risk hitting a random target. |
Tier 2
Name | Effect |
---|---|
Magical Might | Replace the Linked Characteristic for Arcane with Brawn |
Offensive Defensive 2 | Requires:Minor Offensive Defensive
You now spend 2 Strain instead of 3 |
Tier 3
Name | Effect |
---|---|
Major Offensive Defensive | Requires: Offensive Defensive
You now Spend 1 strain instead of 3 |
Bonded Summon | Requires: Minor Bonded Summon
Your Creature upgrades to a Rival and gains 3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase. Its silhouette can now be 1 or less |
Really Hecking Mad | Requires: Hecking Mad
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. |
Tier 5
Name | Effect |
---|---|
Bonded Summon | Your summon is now treated as a Nemesis and gains the following
All Characteristics increase by One Its Wound Threshold and Strain Threshold is now 10 + Brawn/Willpower and 6 Skill ranks. Its silhoutte can now be 2 or less |