Talents: Difference between revisions

From Void Collection
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|Hecking Mad
|Hecking Mad
|During combat you can enter an enraged state for 2 strain. While in this state you deal your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
|During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
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|Deal with the Devil
|Deal with the Devil

Revision as of 16:26, 24 February 2022

You You can use any applicable talents from

Core Rulebook : PDF

Expanded player Guide : PDF

Tome Of Talents: PDF


The Talents below are not final. But can be used.

Tier 1

Name Effect
Strong Arm Feat Reduce the Difficulty of throws by one, with a minimum of one k.
Minor Bonded Summon You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.

This creature is counted as a Minion and has

2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0

Minor Offensive Defensive You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit.
Hecking Mad During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
Deal with the Devil When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success.
Pact with the Unkonwn You gain One Magic skill as a career skill,and increase its rank by 1

Tier 2

Name Effect
Magical Might Replace the Linked Characteristic for Arcane with Brawn
Offensive Defensive 2 Requires:Minor Offensive Defensive

You now spend 2 Strain instead of 3

Bouncing Shot You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using.

Tier 3

Name Effect
Major Offensive Defensive Requires: Offensive Defensive

You now Spend 1 strain instead of 3

Bonded Summon Requires: Minor Bonded Summon

Your Creature upgrades to a Rival and gains

3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase.

Its silhouette can now be 1 or less

Really Hecking Mad Requires: Hecking Mad

Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad.

Ricochet shot You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense.

Tier 4

Name Effect
Ocelot You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. This also causes all ranged attacks to deal +1 Damage.

Tier 5

Name Effect
Bonded Summon Your summon is now treated as a Nemesis and gains the following

All Characteristics increase by One

Its Wound Threshold and Strain Threshold is now 10 + Brawn/Willpower

and 6 Skill ranks.

Its silhoutte can now be 2 or less

Needs a Tier