Talents: Difference between revisions
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|Bonded Summon | |Bonded Summon | ||
|Your summon is now | |Your summon is now gains the following. | ||
All Characteristics increase by One | All Characteristics increase by One | ||
Its Wound Threshold and Strain Threshold is now 10 + Brawn | Its Wound Threshold and Strain Threshold is now 10 + Brawn | ||
and 6 Skill ranks. | and 6 Skill ranks. |
Revision as of 18:08, 28 March 2022
You You can use any applicable talents from
Core Rulebook : PDF
Expanded player Guide : PDF
Tome Of Talents: PDF
The Talents below are not final. But can be used.
Tier 1
Name | Effect |
---|---|
Strong Arm Feat | Reduce the Difficulty of throws by one, with a minimum of one k. |
Minor Bonded Summon | You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.
This creature is counted as a Minion and has 2 Skill points, a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0 |
Minor Offensive Defensive | You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit. |
Hecking Mad | During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end. |
Deal with the Devil | When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. |
Pact with the Unkonwn | You gain One Magic skill as a career skill,and increase its rank by 1 |
Tier 2
Name | Effect |
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Magical Might | Replace the Linked Characteristic for Arcane with Brawn |
Offensive Defensive 2 | Requires:Minor Offensive Defensive
You now spend 2 Strain instead of 3 |
Bouncing Shot | You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using. |
Tier 3
Name | Effect |
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Major Offensive Defensive | Requires: Offensive Defensive
You now Spend 1 strain instead of 3 |
Bonded Summon | Requires: Minor Bonded Summon
Your Creature upgrades to a Rival and gains 3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase. Its silhouette can now be 1 or less |
Really Hecking Mad | Requires: Hecking Mad
Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad. |
Ricochet shot | You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense. |
Tier 4
Name | Effect |
---|---|
Ocelot | You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. This also causes all ranged attacks to deal +1 Damage. |
Tier 5
Name | Effect |
---|---|
Bonded Summon | Your summon is now gains the following.
All Characteristics increase by One Its Wound Threshold and Strain Threshold is now 10 + Brawn and 6 Skill ranks. Its silhoutte can now be 2 or less |