Chaos In The Hills: Difference between revisions

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{| class="wikitable" style="margin-left:auto;margin-right:auto;"
|- style="background-color:#17569b;color:white;text-align:center;"
|'''General'''
|'''Social'''
|'''Combat'''
|'''knowledge'''
|'''Magic'''
|- style="vertical-align:top;background-color:#fffff;"
|
{| class="wikitable"
|- style="background-color:#17569b;color:white;text-align:center;"
|'''Name'''
|'''Attribute'''
|'''Source'''
|-
|Alchemy
|Intellect
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Athletics
|Brawn
|Core Rulebook
|-
|Computers(Hacking)
|Intellect
|Shadow of the Beanstalk
|- style="background-color:#e2f4fd;"
|Computers(SysOps)
|Intellect
|Shadow of the Beanstalk
|-
|Cool
|Presence
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Coordination
|Agility
|Core Rulebook
|-
|Disclipline
|Willpower
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Driving
|Agility
|Core Rulebook
|-
|Mechanics
|Intellect
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Medicine
|Intellect
|Core Rulebook
|-
|Operating
|Intellect
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Perception
|Cunning
|Core Rulebook
|-
|Piloting
|Agility
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Resilience
|Brawn
|Core Rulebook
|-
|Skullduggery
|Cunning
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Stealth
|Agility
|Core Rulebook
|-
|Streetwise
|Cunning
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Survival
|Cunning
|Core Rulebook
|-
|Vigilance
|Willpower
|Core Rulebook
|}
|
{| class="wikitable" style="vertical-align:top;"
|- style="background-color:#17569b;color:white;text-align:center;"
|'''Name'''
|'''Attribute'''
|'''Source'''
|-
|Charm
|Presence
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Coercion
|Willpower
|Core Rulebook
|-
|Deception
|Cunning
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Leadership
|Presence
|Core Rulebook
|-
|Negotiation
|Presence
|Core Rulebook
|}
|
{| class="wikitable"
|- style="background-color:#17569b;color:white;text-align:center;"
|'''Name'''
|'''Attribute'''
|'''Source'''
|-
|Brawl
|Brawn
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Melee
|Brawn
|Core Rulebook
|-
|Ranged
|Agility
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Gunnery
|Agility
|Core Rulebook
|}
|
{| class="wikitable"
|+
|- style="background-color:#17569b;color:white;text-align:center;"
|'''Name'''
|'''Attribute'''
|'''Source'''
|-
|Knowledge
|Intellect
|Core Rulebook
|- style="background-color:#e2f4fd;"
|History
|Intellect
|Echoes of the Past
|}
|
{| class="wikitable"
|- style="background-color:#17569b;color:white;text-align:center;"
|'''Name'''
|'''Attribute'''
|'''Source'''
|-
|Mystic
|Intellect
|Core Rulebook
|- style="background-color:#e2f4fd;"
|Chaos
|Willpower
|Core Rulebook
|}
|}

Revision as of 23:47, 13 April 2022

General Social Combat knowledge Magic
Name Attribute Source
Alchemy Intellect Core Rulebook
Athletics Brawn Core Rulebook
Computers(Hacking) Intellect Shadow of the Beanstalk
Computers(SysOps) Intellect Shadow of the Beanstalk
Cool Presence Core Rulebook
Coordination Agility Core Rulebook
Disclipline Willpower Core Rulebook
Driving Agility Core Rulebook
Mechanics Intellect Core Rulebook
Medicine Intellect Core Rulebook
Operating Intellect Core Rulebook
Perception Cunning Core Rulebook
Piloting Agility Core Rulebook
Resilience Brawn Core Rulebook
Skullduggery Cunning Core Rulebook
Stealth Agility Core Rulebook
Streetwise Cunning Core Rulebook
Survival Cunning Core Rulebook
Vigilance Willpower Core Rulebook
Name Attribute Source
Charm Presence Core Rulebook
Coercion Willpower Core Rulebook
Deception Cunning Core Rulebook
Leadership Presence Core Rulebook
Negotiation Presence Core Rulebook
Name Attribute Source
Brawl Brawn Core Rulebook
Melee Brawn Core Rulebook
Ranged Agility Core Rulebook
Gunnery Agility Core Rulebook
Name Attribute Source
Knowledge Intellect Core Rulebook
History Intellect Echoes of the Past
Name Attribute Source
Mystic Intellect Core Rulebook
Chaos Willpower Core Rulebook