Talents: Difference between revisions

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You You can use any applicable talents from
You You can use any applicable talents from


Core Rulebook : [https://mega.nz/file/oUMWgDja#ylhdGfb_uVSTkOHqwrGYKkQiSyA3zJXra3JJz35iPqI PDF]
Tome Of Talents: [https://mega.nz/file/1YdRmY6J#ZaM6J1c2JWOnDifBQw5SKikEIGRHkKRSr0g7YCnLPnA PDF]


Expanded player Guide : [https://mega.nz/file/dBFCgBRA#1OHzma8tx0Gm6Ua77UYO2diFi312WhCw_a3M6lijhHQ PDF]


Tome Of Talents: [https://mega.nz/file/sQVTxKSR#ONl2QYHaXb6X50Bcl8RTCxiLnyGzGyvf7PkRgmpblDw PDF]
The Talents below may be used if they do not have a [BAD] Tag in the name
 
 
The Talents below are not final. But can be used.


== Tier 1 ==
== Tier 1 ==
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!Name
!Name
!Effect
!Effect
!Ranked
|-
|-
|Strong Arm Feat
|Strong Arm Feat
|Reduce the Difficulty of throws by one, with a minimum of one <span class="genesys dice  difficulty" style="font-size:150%" aria-label="Boost Dice">k</span>.
|Reduce the Difficulty of throws by one, with a minimum of one <span class="genesys dice  difficulty" style="font-size:150%" aria-label="Boost Dice">k</span>.
|Yes
|-
|-
|Minor Bonded Summon
|Minor Offensive Defensive [BAD]
|You have bonded yourself to some form of creature, be it spirit, animal, or even a machine. No matter what it is, when you summon this specific creature, you do not increase difficulty for adding "Summon Ally" to the spell.
|You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit.
This creature is counted as a Minion and has
|
 
2 Skill points,  a 2 in one stat with the rest being 1. Its Wound Threshold is 3+Brawn and its Silhoutte is 0
|-
|-
|Minor Offensive Defensive
|Minor Familar
|You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit.
|You have bonded with a familiar or creature. This creature is Silhouette 0 (No Bigger than a dog). When summoned in combat you do not need to add the difficulty to apply "Summon Ally". If this creature falls in combat, you either must wait 1 ingame day or spend a story point before summoning again.
|No
|-
|-
|Hecking Mad
|Hecking Mad [BAD]
|During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
|During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
|
|-
|-
|Deal with the Devil
|Deal with the Devil
|When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success.
|When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. Each Rank in this grants you 1 new skill.
|Yes
|-
|-
|Pact with the Unkonwn
|Pact with the Unkonwn
|You gain One Magic skill as a career skill,and increase its rank by 1
|You gain One Magic (Even Meta) skill as a career skill,and increase its rank by 1
|Yes
|}
|}


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!Name
!Name
!Effect
!Effect
!Ranked
|-
|-
|Magical Might
|Magical Might
|Replace the Linked Characteristic for Arcane with Brawn
|Replace the Linked Characteristic for Arcane with Brawn
|No
|-
|-
|Offensive Defensive 2
|Offensive Defensive 2 [BAD]
|Requires:Minor Offensive Defensive  
|Requires:Minor Offensive Defensive  
You now spend 2 Strain instead of 3
You now spend 2 Strain instead of 3
|
|-
|-
|Bouncing Shot
|Bouncing Shot
|You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using.  
|You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using.  
|No
|}
|}


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!Name
!Name
!Effect
!Effect
!Ranked
|-
|-
|Major Offensive Defensive
|Major Offensive Defensive [BAD]
|Requires: Offensive Defensive
|Requires: Offensive Defensive


You now Spend 1 strain instead of 3
You now Spend 1 strain instead of 3
|
|-
|-
|Bonded Summon
|Bonded Familiar
|Requires: Minor Bonded Summon
|Requires: Minor Familiar
Your Creature upgrades to a Rival and gains
You no longer need to conjure your familiar, it is always with you and can be used just like an Animal Companion. Though you can always use Conjure to bring your familiar back to you.
 
|No
3 more skill ranks, a WT Threshold of 6+ Brawn and one Characteristic increase.
 
Its silhouette can now be 1 or less
|-
|-
|Really Hecking Mad
|Really Hecking Mad
[BAD]
|Requires: Hecking Mad
|Requires: Hecking Mad
Now  you gain 4 Soak and deal +4 Melee Damage while Hecking mad.  
Now  you gain 4 Soak and deal +4 Melee Damage while Hecking mad.  
|
|-
|-
|Ricochet shot
|Ricochet shot
|You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense.
|You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense.
|No
|}
|}


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!Name
!Name
!Effect
!Effect
!Rank
|-
|-
|Ocelot
|Ocelot
|You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. This also causes all ranged attacks to deal +1 Damage.
|You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. When using this your attack gains Pierce 1. Each rank increases the Pierce Rating
|Yes
|}
|}


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!Name
!Name
!Effect
!Effect
!Rank
|-
|-
|Bonded Summon
|Major Bonded Familar
|Your summon is now gains the following.
|Your Familiar now gains "Medium Summon" for free, and now can be brought back at the cost of 4 strain.  
All Characteristics increase by One
ALSO. You no longer need to use a maneuver to give a command.
 
Its Wound Threshold and Strain Threshold is now 10 + Brawn
 
and 6 Skill ranks.


Its silhoutte can now be 2 or less
Getting a 2nd rank in this lets you swap it to a Grand Summon
|Yes (Once)
|}
|}


== Needs a Tier ==
== Needs a Tier ==
[[Category:Solestine]]
[[Category:Solestine]]

Revision as of 16:14, 18 April 2022

You You can use any applicable talents from

Tome Of Talents: PDF


The Talents below may be used if they do not have a [BAD] Tag in the name

Tier 1

Name Effect Ranked
Strong Arm Feat Reduce the Difficulty of throws by one, with a minimum of one k. Yes
Minor Offensive Defensive [BAD] You can spend 3 Strain to force an opponent to use one of your combat skills in place of the difficulty to hit.
Minor Familar You have bonded with a familiar or creature. This creature is Silhouette 0 (No Bigger than a dog). When summoned in combat you do not need to add the difficulty to apply "Summon Ally". If this creature falls in combat, you either must wait 1 ingame day or spend a story point before summoning again. No
Hecking Mad [BAD] During combat you can enter an enraged state for 2 strain. While in this state your Soak increases by 2 and you deal +2 Melee damage. This state last for so many turns up to your Willpower, and while in this state you must attack atleast something every round or the state will end.
Deal with the Devil When Taking this talent, you pick one skill and gain a rank in it. When using this skill you can spend a story point to also Generate 1 Success. Each Rank in this grants you 1 new skill. Yes
Pact with the Unkonwn You gain One Magic (Even Meta) skill as a career skill,and increase its rank by 1 Yes

Tier 2

Name Effect Ranked
Magical Might Replace the Linked Characteristic for Arcane with Brawn No
Offensive Defensive 2 [BAD] Requires:Minor Offensive Defensive

You now spend 2 Strain instead of 3

Bouncing Shot You can spend 1 strain and add 2 setback dice, to bounce a shot off a nearby surface negating any cover the target is using. No

Tier 3

Name Effect Ranked
Major Offensive Defensive [BAD] Requires: Offensive Defensive

You now Spend 1 strain instead of 3

Bonded Familiar Requires: Minor Familiar

You no longer need to conjure your familiar, it is always with you and can be used just like an Animal Companion. Though you can always use Conjure to bring your familiar back to you.

No
Really Hecking Mad

[BAD]

Requires: Hecking Mad

Now you gain 4 Soak and deal +4 Melee Damage while Hecking mad.

Ricochet shot You can spend 1 Strain and add 1 Setback dice, to bounce a shot off a nearby surface negating any cover, and negating 1 ranged defense. No

Tier 4

Name Effect Rank
Ocelot You can spend 1 Strain to bounce a shot off a nearby surface, negating both ranged defense and any cover. When using this your attack gains Pierce 1. Each rank increases the Pierce Rating Yes

Tier 5

Name Effect Rank
Major Bonded Familar Your Familiar now gains "Medium Summon" for free, and now can be brought back at the cost of 4 strain.

ALSO. You no longer need to use a maneuver to give a command.

Getting a 2nd rank in this lets you swap it to a Grand Summon

Yes (Once)

Needs a Tier