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bruh I ain't got any OCs. So its just MR. Egbert up there.
bruh I ain't got any OCs. So its just MR. Egbert up there.


== Before the War ==
== Archetypes ==
Everyone has a story about how their life was before the Evil Doctor Egbert attacked.  
Once Dr.<s>Eggman</s> Egbert
 
=== The Hero ===
When shit got crazy, you took the call of action to heart. You aren't amazing at any single thing, BUT DAMN you got heart.
{{Statblock|name=The Hero|brawn=2|agility=2|intellect=2|cunning=2|willpower=2|presence=2|Skill_Text=1 Skill from the Combat Section, or 1 Skill With Willpower as its Core Attribute|Talent_Name=I GOT YOUR LIMIT RIGHT HERE|Talent_Text=You may ignore the effects of a Critical Injury for so many rounds up to your Willpower stat. Once this effect has ended, you suffer the consequences of pushing yourself.
 
After Pushing it, double the effect of your critical injury. EX: if you lose your free maneuver, instead you lose the ability todo any maneuvers.}}
 
=== The Techie ===
You rely on Technology to deal with your problems. Broken door? Make a machine to force it open. Need to go over a wall? Build Rocket boots
{{Statblock|name=The Techie|brawn=1|agility=2|intellect=3|cunning=2|willpower=2|presence=1|Skill_Text=You gain a Rank in Mechanics.|Talent_Name=Jerry Rigged|Talent_Text=During an encounter, you can sacrifice a rank in Mechanics for to pull out a machine you made earlier to solve a current roll for you or to use as a weapon Rarity 5 or lower.
At the end of the Encounter, this machine breaks. You can regain your ranks by doing a wealth check at the end of an encounter in place of your Cool check to regain strain.
1 Success = 1 Rank}}
 
=== The Mystic ===
Touched by the arcane, You use spells and runes to fix your problems
{{Statblock|name=The Mystic|brawn=2|agility=1|intellect=3|cunning=2|willpower=2|presence=2|Skill_Text=1 Rank in Arcane (or Mystic)|Talent_Name=Overlimit|Talent_Text=When casting a spell, you may burn a rank of your casting skill to add 3 Success to your dice pool. This can be done after the dice have been rolled.
 
Your ranks will be regained by doing a Cool check at the end of the encounter. This happens in place of doing a Cool check of Regaining your Strain. 1 Success is 1 rank back}}
 
=== The Faithful ===
In these times your faith has guided you to victory.
{{Statblock|name=The Faithful|brawn=2|agility=2|cunning=1|willpower=3|intellect=2|presence=2|Skill_Text=You gain 1 Rank in Divine.|Talent_Name=A Quick Prayer|Talent_Text=You can Sacrifice 1 rank in Divine to achieve one of the following.
 
-Heal 1d4 Wounds/Strain
-Upgrade the Next players roll
-Upgrade the difficulty of the Next Enemies roll
 
You can regain these ranks by doing a Discipline roll at the end of an Encounter. This happens in place of doing a Cool check of Regaining your Strain. 1 Success is 1 rank back}}
 
=== The Sly ===
You focused on staying out of the limelight. Sneaking your way out of problems.
{{Statblock|name=The Slyful|brawn=2|agility=2|intellect=2|cunning=3|willpower=1|presence=2|Skill_Text=Gain 1 rank in Stealth|Talent_Name=Must Have Been the Wind.|Talent_Text=During a stealth check, You can spend 2 strain to negate a failure you generated in a stealth roll.
Each additional failure cost and additional strain to negate.}}
{{Statblock|name=The Speaker|brawn=1|agility=2|intellect=2|cunning=2|willpower=2|presence=3|Skill_Text=You gain One rank in any Social Skills|Talent_Name=Encouraging Speech|Talent_Text=You can Sacrifice a rank of either Leadership or Coercion to give the next player an upgrade to their dice pool.
During a Cool check to Regain strain, You can instead choose to regain sacrificed skill ranks.}}


===Well Rounded===
===Well Rounded===

Revision as of 23:03, 3 May 2022

Summary

Chaos In The Hills
General Social Combat knowledge Magic
Name Attribute Source
Alchemy Intellect Core Rulebook
Athletics Brawn Core Rulebook
Computers(Hacking) Intellect Shadow of the Beanstalk
Computers(SysOps) Intellect Shadow of the Beanstalk
Cool Presence Core Rulebook
Coordination Agility Core Rulebook
Disclipline Willpower Core Rulebook
Driving Agility Core Rulebook
Mechanics Intellect Core Rulebook
Medicine Intellect Core Rulebook
Operating Intellect Core Rulebook
Perception Cunning Core Rulebook
Piloting Agility Core Rulebook
Resilience Brawn Core Rulebook
Skullduggery Cunning Core Rulebook
Stealth Agility Core Rulebook
Streetwise Cunning Core Rulebook
Survival Cunning Core Rulebook
Vigilance Willpower Core Rulebook
Name Attribute Source
Charm Presence Core Rulebook
Coercion Willpower Core Rulebook
Deception Cunning Core Rulebook
Leadership Presence Core Rulebook
Negotiation Presence Core Rulebook
Name Attribute Source
Brawl Brawn Core Rulebook
Melee Brawn Core Rulebook
Ranged Agility Core Rulebook
Gunnery Agility Core Rulebook
Name Attribute Source
Knowledge Intellect Core Rulebook
History Intellect Echoes of the Past
Name Attribute Source
Mystic Intellect Core Rulebook
Entrophy Willpower Core Rulebook

Legally distinct setting about short anthropomorphic characters and there fight against the evil Doctor Egbert Benedict. Heroes will face his armor of robots, and save the world from his terrible contraptions.

Important Characters

Doctor Eggman Egbert

This Mad man wants to take over the world using his powerful contraptions ,and MACHINES. He will DO ANYTHING TO TAKE OVER THE WORLD. ANYTHING

Uhhhhhhh Nothing else

bruh I ain't got any OCs. So its just MR. Egbert up there.

Archetypes

Once Dr.Eggman Egbert

The Hero

When shit got crazy, you took the call of action to heart. You aren't amazing at any single thing, BUT DAMN you got heart.

The Hero
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
2 2 2 2 2 2
Skill
1 Skill from the Combat Section, or 1 Skill With Willpower as its Core Attribute


The Techie

You rely on Technology to deal with your problems. Broken door? Make a machine to force it open. Need to go over a wall? Build Rocket boots

The Techie
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
1 2 3 2 2 1
Skill
You gain a Rank in Mechanics.


The Mystic

Touched by the arcane, You use spells and runes to fix your problems

The Mystic
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
2 1 3 2 2 2
Skill
1 Rank in Arcane (or Mystic)


The Faithful

In these times your faith has guided you to victory.

The Faithful
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
2 2 2 1 3 2
Skill
You gain 1 Rank in Divine.


The Sly

You focused on staying out of the limelight. Sneaking your way out of problems.

The Slyful
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
2 2 2 3 1 2
Skill
Gain 1 rank in Stealth


The Speaker
Wounds {{{wounds}}} Strain {{{strain}}}
Brawn Agility Intellect Cunning Willpower Presence
1 2 2 2 2 3
Skill
You gain One rank in any Social Skills


Well Rounded

You don't lean into any skill and treat them all as Equal.

Attributes
Brawn Agility Intellect Cunning Willpower Presence
2 2 2 2 2 2


Skill: 1 Free skill rank in any non-Career skill. No Skill can go over 2 ranks in Character Creation.

Wound Threshold 10+Brawn
Strain Threshold 10+Willpower

Hard Labor

You spent a good amount of your life in hard labor.

Attributes
Brawn Agility Intellect Cunning Willpower Presence
3 2 2 2 1 2


Skill: You start with 1 Rank in any skill that uses Brawn. No Skill can go over 2 ranks in Character Creation.

Wound Threshold 12+Brawn
Strain Threshold 8+Willpower

Long Study Nights

You spent a good amount of your life studying and learning things

Attributes
Brawn Agility Intellect Cunning Willpower Presence
2 1 3 2 2 2


Skill: You start with 1 Rank in any Knowledge Skill or any Skill that uses Intellect. No Skill can go over 2 ranks in Character Creation.

Wound Threshold 8+Brawn
Strain Threshold 12+Willpower

Socialite

You spent your life partying and/or being around others.

Attributes
Brawn Agility Intellect Cunning Willpower Presence
1 2 2 2 2 3


Skill: You start with 1 Rank in Cool, or any Social. No Skill can go over 2 ranks in Character Creation.

Wound Threshold 10+Brawn
Strain Threshold 10+Willpower

Entropy Researcher

Your life was focused on studying the ancient entropy energy that exist in the world

Attributes
Brawn Agility Intellect Cunning Willpower Presence
2 2 2 2 3 1


Skill: You start with 1 rank in Divine Magic ((If the skill exist) or any skill that uses Willpower. No Skill can go over 2 ranks in Character Creation.

Wound Threshold 8+Brawn
Strain Threshold 12+Willpower

Something Unaccounted For

None of the above really sit with what you want. Or Maybe you just want to min-max. Either way you are free to create your own Backstory using the following Setup

1: Pick one attribute to be your best attribute, something that your character used a lot as they lived. This stat will have 3 in it.

2: Pick one attribute to be your worst attribute, something your character ignored or didn't focused on as they lived. This stat will have a 1 in it.

3: Pick a skill related to your Best Attribute.

4: Every other attribute is at 2.


For Wounds and Strain. Take a base of 10 for each. You can take points from one to increase the other

So you can decrease your Wound Threshold by 1 to give you 11 Base Strain Threshold , but 9 base Wound Threshold

After that add your Brawn to your Wound Threshold and Willpower to your Strain Threshold.

OC Maker

Hedgehog

THE ULTIMATE SURFER

Name Description
Cool Under Pressure when a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made.
Spin Dash You can curl up into a ball and charge at an enemy. Dealing damage equal to 2+brawn. You can hit a number of enemies in a row equal to your agility, each requiring their own melee skill check.

Cat

ITS A CAT

Name Description
Cat like Grace When hit by the Knock down effect, you can spend a story point to negate the effect.
9 Lives When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower.

Bat

haHA

Name Description
Flight As a bat you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air.
Wall Cling You can Cling to any surface using an Easy Athletic roll.  While Hanging from a wall you can fire any weapon with two Setback Dice added to the pool. Getting hit requires a Hard Athletics roll to stay on the wall.

Dog

Knuckles’ True Form, according to his hit single,"Unknown From M.E (OST Version) feat. SiivaGunner"

Name Description
Best Friend When supporting another person on their roll, the other person can add an additional Bonus die to the roll.
Ready For Anything Once per session as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool

Wolf

AWWWWWWOOOOOO

Name Description
Alert When rolling initiative you can roll either Cool or Discipline. Even if you are ambushed.
Hecking Mad You can go hecking mad at the cost 2 stain per turn. While Hecking Mad you upgrade the difficulty of ALL Cool and Discipline checks BUT increase your Brawn by 2, this can break the cap. After that it cannot be used till the next encounter.

Rabbit

So Zetta Slow Wait what?

Name Description
Lucky Foot After rolling a check, a Rabbit can spend 1 SP to remove one negative die from the pool.
Combat Leap While in combat you can jump into the air, or over your enemy to gain the upper hand. This cost 2 strain and cost a maneuver to perform, but after doing this you can upgrade your next combat checks against the target by 2.

(Don't worry about the ceiling. Just assume all rooms are big enough)

Bird

Here I'll show you.

Name Description
Keen Eye When performing a Perception check, You can add 1 j to your pool. During a structured encounter, you can spend 1 Strain to add Pierce 1 to your attack. You can spend additional strain to increase the rank of Pierce.
Glide While falling you can use  your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling.

Rat

Horny Jail Enforcer Supreme, but also, don't forget IT

Name Description
Plague Rat When rolling a Resilience Check. You can add one Success to the result.
Scurry You can move 3 range bands instead of 2 at the cost of 1 strain.

Echidna

Entire race got dabbed on by angry water. but at least you get a cool hat..

Name Description
Dig As a maneuver You can dig underground. While underground you can move one range band. Coming out of the ground can be used as an attack with an upgrade to your  dice pool. You can only dig in dirt, though some gear can let you dig into stone.
Allowed to Feel You can sense any nearby Chaos Emeralds, Chaos Drives , and Master Emerald Shards. This ability lets you vaguely sense nearby things being powered by any of the three.

Robot

OK 1 2 3 4 5 6 7 8 9 10

Name Description
Built to Last Unlike the meatbags of the world, a couple of stabs isn’t going to put you down so quickly. When rolling for Critical wounds, your roll takes a -10 to the total.
Machine You do not need any help traversing dangerous environments. You take no penalty for being in a bad environment and do not need any items to travel in space.

Salamanders

Name Description
Regenerative Limbs Once per day you can spend a story point to instantly recover from any critical wound. This can be done as an Action while in a structured encounter.
Toxic Spit You can spit  a ball of poison at your enemies, unless you can’t open your mouth.
Name Skill DAM CRIT RANGE SPECIAL
Spit, Poison Ranged 4 5 Short 'Burn' 2

Lizard

Not to be confused with The Little Lizard

Name Description
Rough Hide Your scales offer you good protection from most hits, giving you 1 Additional SOAK
Fire-Breath You always have a Fire breath weapon...well unless you can’t open your mouth.
Name Skill DAM CRIT RANGE SPECIAL
Breathe, fire Ranged 4 5 Short Blast 1,Burn 1