Echos of the Past: Difference between revisions
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Revision as of 19:04, 11 May 2021
This page is for what was "The Void Cycle"
Summary
General | Social | Combat | knowledge | Magic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Placeholder Description of the Overall Setting
Important People
Place in important people From the Major Governments
Technology Level
Well beyond the space age, travelling across the galaxy only takes a couple days. [EXPAND LATER]
Races of Solestine
Human
Humans from the planet Earth, and for some reason Jiv'kun.
Name | Description |
Ready for Antyhing | Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool. |
Cool Under Pressure | When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. |
Corvids
Crowfolk. [Placeholder]
Name | Description |
Keen Eye | You can add a Bonus die to Perception checks related to seeing things. You also can use a Perception Check to spot a weakness in an enemies defense. Giving you an advantage against that enemy |
Glide | While falling you can use your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling. |