GEN:Dice
Genesys doesn't use the standard set of Dice, instead using a set of dice with symbols instead of numbers.
These are the Positive Dice
and the Positive Symbols
Then there are the Bad Dice
and the Negative Symbols
The Symbols determine the results of whatever you are trying to achieve. With Success and Failure being obvious, and Advantage, Triumph, Threat, Despair being a bit less obvious. Advantage and Threats Generally are things that stress you out or caused you to mess up without failing. So someone lock picking a door might have some threat left over and could jam the lock, or damage their picks, or maybe it just takes longer. Or they could have some Advantage left over and it takes very little time to open the lock, or maybe they notice something about the locks that gives them a bit of extra information. Triumph and Despair are similar to advantage and threat but they have One major thing about them. They cannot be cancelled out, once you roll a t or d then you are stuck with whatever comes after. There is no removing them from play.
Advantage Usage
Name | Description |
Career Skills | 5 * Next Rank |
Non-Career Skill | 5 * Next Rank + 5 |
Talents | 5 * Talent's Tier |
Attributes | 10 * Next Attribute Rank |
Triumph Usage
Name | Description |
Career Skills | 5 * Next Rank |
Non-Career Skill | 5 * Next Rank + 5 |
Talents | 5 * Talent's Tier |
Attributes | 10 * Next Attribute Rank |