Echos of the Past
This page is for what was "The Void Cycle"
Summary
General | Social | Combat | knowledge | Magic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Placeholder Description of the Overall Setting
Important People
Simon Balgrov : Simon is the kind Bishop of the Chuch of Bal, and resides inside the Gran Hallow in Solestine. He leads the Clerics and Paladins specifically inside Solestine. But also is the one who keeps tabs on all his churchs.
Iveus Goodwin : Iveus is an old Hare who makes the standards for learning the arcane arts. All the schools in the land follow his guide on how to properly teach those who are interested in the Arcane arts.
Kankai Ruk : Kankai is the cold witch that deals with cataloging all known witches throughout the land. Her and those that work under her keep track of each witch and deals with any that might endanger the land.
Technology Level
The world of Inus is roughly the same as Earth during World War II. Cars exist but are powered by the strange material called Aether. Cities are mostly powered by power plants, though many are slowly trying to replace the older systems that are in place. Communication can be done on a small scale using personal radios, or through the use of enchanted items referred to as "Talkers".
Races of Solestine
Human
Humans are know for their sea faring ways. Its common to see humans on most ships out at sea, or working down at the docks of any port town.
Name | Description |
Ready for Antyhing | Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool. |
Cool Under Pressure | When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. |
Corvids
A group of Crowfolk, who mostly live in the high mountains of Shi.
Name | Description |
Keen Eye | You can add a Bonus die to Perception checks related to seeing things. You also can use a Perception Check to spot a weakness in an enemies defense. Giving you an advantage against that enemy |
Glide | While falling you can use your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling. |