Legally distinct setting about short anthropomorphic characters and there fight against the evil Doctor Egbert Benedict. Heroes will face his armor of robots, and save the world from his terrible contraptions.
Important Characters
Doctor Eggman Egbert
This Mad man wants to take over the world using his powerful contraptions ,and MACHINES. He will DO ANYTHING TO TAKE OVER THE WORLD. ANYTHING
Uhhhhhhh Nothing else
bruh I ain't got any OCs. So its just MR. Egbert up there.
Before the War
Everyone has a story about how their life was before the Evil Doctor Egbert attacked.
Well Rounded
You don't lean into any skill and treat them all as Equal.
Attributes
Brawn
Agility
Intellect
Cunning
Willpower
Presence
2
2
2
2
2
2
Skill: 1 Free skill rank in any non-Career skill. No Skill can go over 2 ranks in Character Creation.
Wound Threshold
10+Brawn
Strain Threshold
10+Willpower
Hard Labor
You spent a good amount of your life in hard labor.
Attributes
Brawn
Agility
Intellect
Cunning
Willpower
Presence
3
2
2
2
1
2
Skill: You start with 1 Rank in any skill that uses Brawn. No Skill can go over 2 ranks in Character Creation.
Wound Threshold
12+Brawn
Strain Threshold
8+Willpower
Long Study Nights
You spent a good amount of your life studying and learning things
Attributes
Brawn
Agility
Intellect
Cunning
Willpower
Presence
2
1
3
2
2
2
Skill: You start with 1 Rank in any Knowledge Skill or any Skill that uses Intellect. No Skill can go over 2 ranks in Character Creation.
Wound Threshold
8+Brawn
Strain Threshold
12+Willpower
Socialite
You spent your life partying and/or being around others.
Attributes
Brawn
Agility
Intellect
Cunning
Willpower
Presence
1
2
2
2
2
3
Skill: You start with 1 Rank in Cool, or any Social. No Skill can go over 2 ranks in Character Creation.
Wound Threshold
10+Brawn
Strain Threshold
10+Willpower
Entropy Researcher
Your life was focused on studying the ancient entropy energy that exist in the world
Attributes
Brawn
Agility
Intellect
Cunning
Willpower
Presence
2
2
2
2
3
1
Skill: You start with 1 rank in Divine Magic ((If the skill exist) or any skill that uses Willpower. No Skill can go over 2 ranks in Character Creation.
Wound Threshold
8+Brawn
Strain Threshold
12+Willpower
Something Unaccounted For
None of the above really sit with what you want. Or Maybe you just want to min-max. Either way you are free to create your own Backstory using the following Setup
1: Pick one attribute to be your best attribute, something that your character used a lot as they lived. This stat will have 3 in it.
2: Pick one attribute to be your worst attribute, something your character ignored or didn't focused on as they lived. This stat will have a 1 in it.
3: Pick a skill related to your Best Attribute.
4: Every other attribute is at 2.
For Wounds and Strain. Take a base of 10 for each. You can take points from one to increase the other
So you can decrease your Wound Threshold by 1 to give you 11 Base Strain Threshold , but 9 base Wound Threshold
After that add your Brawn to your Wound Threshold and Willpower to your Strain Threshold.
when a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made.
Spin Dash
You can curl up into a ball and charge at an enemy. Dealing damage equal to 2+brawn. You can hit a number of enemies in a row equal to your agility, each requiring their own melee skill check.
When hit by the Knock down effect, you can spend a story point to negate the effect.
9 Lives
When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower.
As a bat you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air.
Wall Cling
You can Cling to any surface using an Easy Athletic roll. While Hanging from a wall you can fire any weapon with two Setback Dice added to the pool. Getting hit requires a Hard Athletics roll to stay on the wall.
When rolling initiative you can roll either Cool or Discipline. Even if you are ambushed.
Hecking Mad
You can go hecking mad at the cost 2 stain per turn. While Hecking Mad you upgrade the difficulty of ALL Cool and Discipline checks BUT increase your Brawn by 2, this can break the cap. After that it cannot be used till the next encounter.
After rolling a check, a Rabbit can spend 1 SP to remove one negative die from the pool.
Combat Leap
While in combat you can jump into the air, or over your enemy to gain the upper hand. This cost 2 strain and cost a maneuver to perform, but after doing this you can upgrade your next combat checks against the target by 2.
(Don't worry about the ceiling. Just assume all rooms are big enough)
When performing a Perception check, You can add 1 j to your pool. During a structured encounter, you can spend 1 Strain to add Pierce 1 to your attack. You can spend additional strain to increase the rank of Pierce.
Glide
While falling you can use your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling.
When rolling a Resilience Check. You can add one Success to the result.
Scurry
You can move 3 range bands instead of 2 at the cost of 1 strain.
Echidna
Entire race got dabbed on by angry water. but at least you get a cool hat..
Name
Description
Dig
As a maneuver You can dig underground. While underground you can move one range band. Coming out of the ground can be used as an attack with an upgrade to your dice pool. You can only dig in dirt, though some gear can let you dig into stone.
Allowed to Feel
You can sense any nearby Chaos Emeralds, Chaos Drives , and Master Emerald Shards. This ability lets you vaguely sense nearby things being powered by any of the three.
Unlike the meatbags of the world, a couple of stabs isn’t going to put you down so quickly. When rolling for Critical wounds, your roll takes a -10 to the total.
Machine
You do not need any help traversing dangerous environments. You take no penalty for being in a bad environment and do not need any items to travel in space.
Salamanders
Name
Description
Regenerative Limbs
Once per day you can spend a story point to instantly recover from any critical wound. This can be done as an Action while in a structured encounter.
Toxic Spit
You can spit a ball of poison at your enemies, unless you can’t open your mouth.