This page is for what was "The Void Cycle"
Summary
Echoes of the Past Skill List
General
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Social
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Combat
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knowledge
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Magic
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Name
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Attribute
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Source
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Alchemy
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Intellect
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Core Rulebook
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Athletics
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Brawn
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Core Rulebook
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Computers(Hacking)
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Intellect
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Shadow of the Beanstalk
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Computers(SysOps)
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Intellect
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Shadow of the Beanstalk
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Cool
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Presence
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Core Rulebook
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Coordination
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Agility
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Core Rulebook
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Disclipline
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Willpower
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Core Rulebook
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Driving
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Agility
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Core Rulebook
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Mechanics
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Intellect
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Core Rulebook
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Medicine
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Intellect
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Core Rulebook
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Operating
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Intellect
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Core Rulebook
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Perception
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Cunning
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Core Rulebook
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Piloting
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Agility
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Core Rulebook
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Resilience
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Brawn
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Core Rulebook
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Skullduggery
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Cunning
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Core Rulebook
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Stealth
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Agility
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Core Rulebook
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Streetwise
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Cunning
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Core Rulebook
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Survival
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Cunning
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Core Rulebook
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Vigilance
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Willpower
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Core Rulebook
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Name
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Attribute
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Source
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Charm
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Presence
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Core Rulebook
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Coercion
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Willpower
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Core Rulebook
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Deception
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Cunning
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Core Rulebook
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Leadership
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Presence
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Core Rulebook
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Negotiation
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Presence
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Core Rulebook
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Name
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Attribute
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Source
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Brawl
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Brawn
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Core Rulebook
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Melee Light
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Brawn
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Core Rulebook
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Melee Heavy
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Brawn
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Core Rulebook
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Ranged
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Agility
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Core Rulebook
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Name
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Attribute
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Source
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Knowledge
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Intellect
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Core Rulebook
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Spellcraft
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Intellect
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Echoes of the Past
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Religion
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Intellect
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Echoes of the Past
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Society
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Intellect
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Echoes of the Past
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InfoSphere
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Intellect
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Echoes of the Past
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Name
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Attribute
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Source
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Arcane
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Intellect
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Core Rulebook
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Divine
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Willpower
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Core Rulebook
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Meta
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Intellect
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Echoes of the Past
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Placeholder Description of the Overall Setting
Important People
Place in important people From the Major Governments
Technology Level
Well beyond the space age, travelling across the galaxy only takes a couple days. [EXPAND LATER]
Races of Solestine
Human
Humans from the planet Earth, and for some reason Jiv'kun.
Name
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Description
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Ready for Antyhing
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Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool.
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Cool Under Pressure
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When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made.
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Corvids
Crowfolk. [Placeholder]
Name
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Description
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Keen Eye
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You can add a Bonus die to Perception checks related to seeing things. You also can use a Perception Check to spot a weakness in an enemies defense. Giving you an advantage against that enemy
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Glide
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While falling you can use your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling.
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Armor, Weapons, Gear
EOP:Gear
Talents
EOP:Talents