Complete Ancestries

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Revision as of 17:44, 19 July 2024 by Jon (talk | contribs) (Created page with "== Echoes of the Past == == Star of Solestine == == Gears In the Machine == == Other == === Goblin === A humanlike species that is short with green skin. '''Extra''': Silhouette 0 (maybe Remove){{Ancestry|name=Goblin|wound_threshold=8|strain_threshold=12|Talent1_Name=Anythings Food if You're Brave enough|Talent1_Text=Goblins are able to consume a good amount of things that most races can’t. When rolling a resistance check to resist the effects of something you ate...")
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Echoes of the Past

Star of Solestine

Gears In the Machine

Other

Goblin

A humanlike species that is short with green skin.

Extra: Silhouette 0 (maybe Remove)

Goblin
{{{RaceDesc}}}
Anythings Food if You're Brave enough Love for Fire
Goblins are able to consume a good amount of things that most races can’t. When rolling a resistance check to resist the effects of something you ate, you can add a Bonus Die to the roll.

You can also add a Bonus Die to survival checks when looking for food. Though the stuff you find might not be edible for everyone else.

Something about your kind is drawn to the aspect of fire. When attacking a target you can 2 strain to add Burn 1 to your weapon. You can spend multiple amounts of stain to increase the rating. This doesn't require a to trigger.

Dwarf

A humanlike species that is shorter, thicker, and hairier. Most dwarves sport beards of some length. Many dwarven societies put a focus on mining and blacksmithing.

Dwarf
{{{RaceDesc}}}
The Power of Beard Stout and Sturdy
Your Beard doesn’t just serve the purpose of being cool. You can use that beard of yours to detect vibrations. When it's pressed against a surface, you can feel any vibrations going on.

Pressing  your beard against a door lets you feel if anyone is talking. Or against the floor gives you a vague idea of where people are up to medium range.

dd 1 to your soak, and you can add a Bonus Die To any Resilience checks related to poison or disease.

Paziki

Humanoid rat creature with Digitigrade legs. Used to be apart of a hivemind, but some giant tree's decided to try something new.

Paziki
Humanoid rat creature with Digitigrade legs. Used to be apart of a hivemind, but some giant tree's decided to try something new.
The Old Collective Strange Sense
As a maneuver you can form a connection with another person. While connected, You upgrade any checks related to a target that both you and your bond are attacking.

Out of combat this connection allows you to upgrade any check you are helping the bonded with. You also can suffer strain in place of the bonded, this will end the connection.

You must either rest or take make an Average Discipline check before you can make another connection

Paziki have an innate sense of smell for aether or mana in general. You upgrade any check related to finding items with magical properties.

You also can identify magical items by smell.

Possible Malus

Name Description
Hole in Your Head Increase the Difficulty twice for any check for resisting Mental Effects. EX: Spells that influences your thoughts, someone attempting to read your mind, resisting urges to do something.
Missing The Connection Requires: "The Old Collective"

You don't feel right without being connected to another person. When you do not have a Connection to another person via "The Old Collective", Increase the Difficulty of all checks.

Kobold

Small lizard looking creatures with dragon features. Known most for their diminutive stature.

Extra: Silhouette 0 (Maybe Remove)

Kobold
{{{RaceDesc}}}
Shake it Off Dragon's Breathe
You can make a Hard (kkk) Discipline Check to negate any strain you might take while in a social encounter. You always have a breath weapon...well unless you can’t open your mouth. You can pick a scale color below to change your Breath weapon. This can only be done during character creation.

Bronze Scales: Instead of Fire breath; You can breathe out a cloud of gas. Instead of Burn you weapon has "Stun Damage"

Gold: instead of Fire Breath; you release a bolt of energy You lose Blast and Burn, instead it gains "Weaken"

Silver: Instead of Fire Breath; You release a cloud of gas. Instead of burn Your breath weapon now has Concussive 1.

Copper: Instead of Fire Breath; You spit up a sticky liquid. Instead of Burn. Your breath weapon now has Ensnare 1

Name Skill DAM CRIT RANGE SPECIAL
Breath, Fire Ranged (Light) 3 2 Short Blast 2, Burn 1

Weaken: Spend a to sap 1 Attribute of your choice. This last for 1 hour.

Salamanders

(Salamander-like Humanoids)

Salamanders
{{{RaceDesc}}}
Regenerative Limbs Toxic Spit
Once per Session you can spend a story point to instantly recover from any critical wound. This can be done as an Action while in a structured encounter. You can spit  a ball of poison at your enemies, unless you can’t open your mouth.
Name Skill DAM CRIT RANGE SPECIAL
Spit, Poison Ranged (Light) 4 5 Short 'Burn' 2

Burn: You can spend two Advantages to inflict poison on your foe. Causing them to take poison damage 4 for 2 turns

A Fragment

Lore Page: Fragement

You are nothing more than a fragmented memory of someone, split by a powerful force, you only remember flashes of your former life. You appear as a humanoid blob, with two glowing eyes.

Fragment
{{{RaceDesc}}}
Connected to the Universe A Moment Remembered
You can spend One Story Point to cast a Meta spell with no strain cost. You do not choose what spell is cast, and you treat it as if you gained 1 Success.

This can only happen once per encounter.

At the cost of 2 Strain, you may use any Skill as if you had 2 ranks in it.

In addition to the above. You can regain shards of yourself. How you get these are left up to your DM. Though it doesn't have to be your goal. Doing this lets you 'Return to your Former self'. Both of these are really something you should talk to your DM about ahead of time due to the effect these shards can have.

When acquiring shards you can choose to embrace them or forget them. Embracing gives you some small bonus. While Leaving behind gets you nothing. No matter what you gain a hint of who you were. The only exception is on the 4th fragment, where you are given back all your memories and can choose to embrace fully or forget. If you Embrace the 4th your character is replaced with your original form. Keeping only some skills, while Leaving the 4th behind will let you keep the memories, but you will stay as you are.

A Shard can take on any form, but in most cases it takes on the form of something related to the character. They can spread anywhere, but do move around from time to time.

Fragment Embraced Leave Behind
1 You gain a concrete memory from your former life. This can be plot relevant or just a random memory You gain a concrete memory from your former life. This can be plot relevant or just a random memory
2 You gain 1 Career Skill from your Previous Life, and another memory hinting at who you were You remember another memory hinting at who you were
3 You gain 1 Racial Talent from your Previous Life, and a fact about your previous life You remember a fact about your previous life
4 You are Whole once again. You lose your racial talents in favor of your original Races. Your skills are replaced with your Original forms skill list. You can keep 2 Skills from your fragmented form. You Know fully who you once were. But for your own reasons decide to let go of this former life.