Echos of the Past

From Void Collection
Revision as of 19:04, 11 May 2021 by Jon (talk | contribs) (→‎Summary)

This page is for what was "The Void Cycle"

Summary

Echoes of the Past Skill List
General Social Combat knowledge Magic
Name Attribute Source
Alchemy Intellect Core Rulebook
Athletics Brawn Core Rulebook
Computers(Hacking) Intellect Shadow of the Beanstalk
Computers(SysOps) Intellect Shadow of the Beanstalk
Cool Presence Core Rulebook
Coordination Agility Core Rulebook
Disclipline Willpower Core Rulebook
Driving Agility Core Rulebook
Mechanics Intellect Core Rulebook
Medicine Intellect Core Rulebook
Operating Intellect Core Rulebook
Perception Cunning Core Rulebook
Piloting Agility Core Rulebook
Resilience Brawn Core Rulebook
Skullduggery Cunning Core Rulebook
Stealth Agility Core Rulebook
Streetwise Cunning Core Rulebook
Survival Cunning Core Rulebook
Vigilance Willpower Core Rulebook
Name Attribute Source
Charm Presence Core Rulebook
Coercion Willpower Core Rulebook
Deception Cunning Core Rulebook
Leadership Presence Core Rulebook
Negotiation Presence Core Rulebook
Name Attribute Source
Brawl Brawn Core Rulebook
Melee Light Brawn Core Rulebook
Melee Heavy Brawn Core Rulebook
Ranged Agility Core Rulebook
Name Attribute Source
Knowledge Intellect Core Rulebook
Spellcraft Intellect Echoes of the Past
Religion Intellect Echoes of the Past
Society Intellect Echoes of the Past
InfoSphere Intellect Echoes of the Past
Name Attribute Source
Arcane Intellect Core Rulebook
Divine Willpower Core Rulebook
Meta Intellect Echoes of the Past

Placeholder Description of the Overall Setting

Important People

Place in important people From the Major Governments

Technology Level

Well beyond the space age, travelling across the galaxy only takes a couple days. [EXPAND LATER]

Races of Solestine

Human

Humans from the planet Earth, and for some reason Jiv'kun.

Name Description
Ready for Antyhing Once per session (Or Once per Day) as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool.
Cool Under Pressure When a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made.

Corvids

Crowfolk. [Placeholder]

Name Description
Keen Eye You can add a Bonus die to Perception checks related to seeing things. You also can use a Perception Check to spot a weakness in an enemies defense. Giving you an advantage against that enemy
Glide While falling you can use  your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling.

Armor, Weapons, Gear

EOP:Gear

Talents

EOP:Talents