Chaos In The Hills
Summary
General | Social | Combat | knowledge | Magic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Legally distinct setting about short anthropomorphic characters and there fight against the evil Doctor Egbert Benedict. Heroes will face his armor of robots, and save the world from his terrible contraptions.
Important Characters
Doctor Eggman Egbert
This Mad man wants to take over the world using his powerful contraptions ,and MACHINES. He will DO ANYTHING TO TAKE OVER THE WORLD. ANYTHING
Uhhhhhhh Nothing else
bruh I ain't got any OCs. So its just MR. Egbert up there.
Archetypes
Once Dr.Eggman Egbert
The Hero
When shit got crazy, you took the call of action to heart. You aren't amazing at any single thing, BUT DAMN you got heart.
The Hero | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 2 | 2 | 2 | 2 | 2 |
Skill | |||||
1 Skill from the Combat Section, or 1 Skill With Willpower as its Core Attribute |
The Techie
You rely on Technology to deal with your problems. Broken door? Make a machine to force it open. Need to go over a wall? Build Rocket boots
The Techie | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
1 | 2 | 3 | 2 | 2 | 1 |
Skill | |||||
You gain a Rank in Mechanics. |
The Mystic
Touched by the arcane, You use spells and runes to fix your problems
The Mystic | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 1 | 3 | 2 | 2 | 2 |
Skill | |||||
1 Rank in Arcane (or Mystic) |
The Faithful
In these times your faith has guided you to victory.
The Faithful | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 2 | 2 | 1 | 3 | 2 |
Skill | |||||
You gain 1 Rank in Divine. |
The Sly
You focused on staying out of the limelight. Sneaking your way out of problems.
The Slyful | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 2 | 2 | 3 | 1 | 2 |
Skill | |||||
Gain 1 rank in Stealth |
The Speaker | |||||
Wounds | {{{wounds}}} | Strain | {{{strain}}} | ||
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
1 | 2 | 2 | 2 | 2 | 3 |
Skill | |||||
You gain One rank in any Social Skills |
Well Rounded
You don't lean into any skill and treat them all as Equal.
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 2 | 2 | 2 | 2 | 2 |
Skill: 1 Free skill rank in any non-Career skill. No Skill can go over 2 ranks in Character Creation.
Wound Threshold | 10+Brawn |
---|---|
Strain Threshold | 10+Willpower |
Hard Labor
You spent a good amount of your life in hard labor.
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
3 | 2 | 2 | 2 | 1 | 2 |
Skill: You start with 1 Rank in any skill that uses Brawn. No Skill can go over 2 ranks in Character Creation.
Wound Threshold | 12+Brawn |
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Strain Threshold | 8+Willpower |
Long Study Nights
You spent a good amount of your life studying and learning things
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 1 | 3 | 2 | 2 | 2 |
Skill: You start with 1 Rank in any Knowledge Skill or any Skill that uses Intellect. No Skill can go over 2 ranks in Character Creation.
Wound Threshold | 8+Brawn |
---|---|
Strain Threshold | 12+Willpower |
Socialite
You spent your life partying and/or being around others.
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
1 | 2 | 2 | 2 | 2 | 3 |
Skill: You start with 1 Rank in Cool, or any Social. No Skill can go over 2 ranks in Character Creation.
Wound Threshold | 10+Brawn |
---|---|
Strain Threshold | 10+Willpower |
Entropy Researcher
Your life was focused on studying the ancient entropy energy that exist in the world
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
2 | 2 | 2 | 2 | 3 | 1 |
Skill: You start with 1 rank in Divine Magic ((If the skill exist) or any skill that uses Willpower. No Skill can go over 2 ranks in Character Creation.
Wound Threshold | 8+Brawn |
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Strain Threshold | 12+Willpower |
Something Unaccounted For
None of the above really sit with what you want. Or Maybe you just want to min-max. Either way you are free to create your own Backstory using the following Setup
1: Pick one attribute to be your best attribute, something that your character used a lot as they lived. This stat will have 3 in it.
2: Pick one attribute to be your worst attribute, something your character ignored or didn't focused on as they lived. This stat will have a 1 in it.
3: Pick a skill related to your Best Attribute.
4: Every other attribute is at 2.
For Wounds and Strain. Take a base of 10 for each. You can take points from one to increase the other
So you can decrease your Wound Threshold by 1 to give you 11 Base Strain Threshold , but 9 base Wound Threshold
After that add your Brawn to your Wound Threshold and Willpower to your Strain Threshold.
OC Maker
Hedgehog
Name | Description |
Cool Under Pressure | when a Cool roll is required you can spend 1 strain to add a Bonus Die, this can be used after the roll is made. |
Spin Dash | You can curl up into a ball and charge at an enemy. Dealing damage equal to 2+brawn. You can hit a number of enemies in a row equal to your agility, each requiring their own melee skill check. |
Cat
Name | Description |
Cat like Grace | When hit by the Knock down effect, you can spend a story point to negate the effect. |
9 Lives | When you are either knocked unconscious from breaking the Strain threshold or from wounds. You can remain standing an amount of turns equal to your Willpower. |
Bat
Name | Description |
Flight | As a bat you have two perfectly working wings to use. Getting hit while in the air requires a hard coordination check to remain in the air. |
Wall Cling | You can Cling to any surface using an Easy Athletic roll. While Hanging from a wall you can fire any weapon with two Setback Dice added to the pool. Getting hit requires a Hard Athletics roll to stay on the wall. |
Dog
Knuckles’ True Form, according to his hit single,"Unknown From M.E (OST Version) feat. SiivaGunner"
Name | Description |
Best Friend | When supporting another person on their roll, the other person can add an additional Bonus die to the roll. |
Ready For Anything | Once per session as an out of turn incidental, you may move one Story Point from the GM’s pool to the Player’s Pool |
Wolf
Name | Description |
Alert | When rolling initiative you can roll either Cool or Discipline. Even if you are ambushed. |
Hecking Mad | You can go hecking mad at the cost 2 stain per turn. While Hecking Mad you upgrade the difficulty of ALL Cool and Discipline checks BUT increase your Brawn by 2, this can break the cap. After that it cannot be used till the next encounter. |
Rabbit
So Zetta Slow Wait what?
Name | Description |
Lucky Foot | After rolling a check, a Rabbit can spend 1 SP to remove one negative die from the pool. |
Combat Leap | While in combat you can jump into the air, or over your enemy to gain the upper hand. This cost 2 strain and cost a maneuver to perform, but after doing this you can upgrade your next combat checks against the target by 2.
(Don't worry about the ceiling. Just assume all rooms are big enough) |
Bird
Name | Description |
Keen Eye | When performing a Perception check, You can add 1 j to your pool. During a structured encounter, you can spend 1 Strain to add Pierce 1 to your attack. You can spend additional strain to increase the rank of Pierce. |
Glide | While falling you can use your arm and leg feathers to glide. Gliding requires an average coordination check. Doing so will stop any fall damage, you can also travel one range band while falling. |
Rat
Horny Jail Enforcer Supreme, but also, don't forget IT
Name | Description |
Plague Rat | When rolling a Resilience Check. You can add one Success to the result. |
Scurry | You can move 3 range bands instead of 2 at the cost of 1 strain. |
Echidna
Entire race got dabbed on by angry water. but at least you get a cool hat..
Name | Description |
Dig | As a maneuver You can dig underground. While underground you can move one range band. Coming out of the ground can be used as an attack with an upgrade to your dice pool. You can only dig in dirt, though some gear can let you dig into stone. |
Allowed to Feel | You can sense any nearby Chaos Emeralds, Chaos Drives , and Master Emerald Shards. This ability lets you vaguely sense nearby things being powered by any of the three. |
Robot
Name | Description |
Built to Last | Unlike the meatbags of the world, a couple of stabs isn’t going to put you down so quickly. When rolling for Critical wounds, your roll takes a -10 to the total. |
Machine | You do not need any help traversing dangerous environments. You take no penalty for being in a bad environment and do not need any items to travel in space. |
Salamanders
Name | Description | ||||||||||||
Regenerative Limbs | Once per day you can spend a story point to instantly recover from any critical wound. This can be done as an Action while in a structured encounter. | ||||||||||||
Toxic Spit | You can spit a ball of poison at your enemies, unless you can’t open your mouth.
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Lizard
Not to be confused with The Little Lizard
Name | Description | ||||||||||||
Rough Hide | Your scales offer you good protection from most hits, giving you 1 Additional SOAK | ||||||||||||
Fire-Breath | You always have a Fire breath weapon...well unless you can’t open your mouth.
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